On Assassin's Creed Odyssey I was in charge of the material creation of the First Civilization areas.
These materials required a very specific attention as they were used on massive blocks and tiled many times.
Lot of micro and medium shapes have been removed from the textures in view to be used easily and to respect the authentic spare style of the brand.
Textures were fully made with Substance tools using the following pipeline:
-Height, Normal, AO, Curvature, ID mask made in Substance Designer
-Albedo and Glossiness made in Substance Painter using custom material library.
Hope you'll like It!